Posts: 229
Threads: 31
Joined: Apr 2009
I will do that for sure.I am just working on something that will totally satisfy me and will deserve pro mastering .
And about question that is here now asked about this bouncing .I already asked such question few days ago and got a nice reply,cant remember in which topic it was exactly
Posts: 1,251
Threads: 137
Joined: Jun 2007
Can't remember either but you can just ask it again.
Posts: 229
Threads: 31
Joined: Apr 2009
got some answers
Medway Wrote:VSTs will be operating most usually in 32bit float so bouncing to 24 actually very slightly reduces the dynamic range they have. It could have been something minor or even psychological to make it sound better. If you a/b against the live version with one of the tracks inverted you should find they cancel out completely.
sven hauck Wrote:Usually the less generations of recorded/rendered/bounced tracks the better, so if your DAW will allow it I'd keep everything 'live' until the mixdown.
If you run out of processing overhead then bounce a few plugin intensive tracks, but keep the drums live to the end.
Medway Wrote:I assume Reaper is freezing at 32bit float in which case the rendered file would be exactly like the 'live' file. I wouldn't worry about quality but more so editability verses cpu usage. With current DAWs you'd really have to mess up the sound on purpose to lose 'quality'. For instance I can take a 32bit file, reduce it by 100db, bounce it, then add 100db of gain back to it and it will still cancel out to the original down to -138db. This is way beyond what anyone would do in a normal situation, hence no need to worry.
Posts: 1,251
Threads: 137
Joined: Jun 2007
Yes don't worry about freeze vs live, it should always be the same. Only difference is some effects are more random so maybe when you freeze it it does a version you don't like so just refreeze. But this is minor.